A Dev Shockbyte Server
Offline 64.58.124.176:21253 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC11d ago | 1 | – | running | 0 |
| Tue 29 Sep, 13:01 UTC18d ago | 1 | halved by day 2 | 6.9 days | 1 |
| Mon 28 Sep, 15:25 UTC19d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 229/ 400
- 174/ 225
- 132/ 100
- 274/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does A Dev Shockbyte Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry A Dev Shockbyte Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on A Dev Shockbyte Server?
gmrust (Game mode): This is the standard Rust survival experience; mp16 (Max players): The slot count is 16; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list A Dev Shockbyte Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of A Dev Shockbyte Server?
A Dev Shockbyte Server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 64.58.124.176:21253.
What's the uptime like for A Dev Shockbyte Server?
The server A Dev Shockbyte Server is not reachable at the moment; the last sighting was 10 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 23 September 2026.
What is the Rust version for A Dev Shockbyte Server?
On Linux, A Dev Shockbyte Server runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does A Dev Shockbyte Server follow for wipes?
There is no next wipe to predict because A Dev Shockbyte Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 11 days 22 hours ago.
What can you expect on wipe day at A Dev Shockbyte Server?
Across its recent wipes, the average busiest point drew 1 players. 1 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 2.
Rules and settings
Which rules and settings is A Dev Shockbyte Server running?
The name of A Dev Shockbyte Server contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is off: Valve's anti-cheat is not active.
Which map is active on A Dev Shockbyte Server?
A game-generated procedural map of size 4,500 with seed 50000 is in play on A Dev Shockbyte Server. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
How many players are on A Dev Shockbyte Server?
Right now A Dev Shockbyte Server is offline, with its last appearance 10 days 18 hours ago.
What position does A Dev Shockbyte Server hold in the server rankings?
Over the last seven days, A Dev Shockbyte Server is #15,919 by player hours, among the top 72% of all ranked servers.
Join info
What's the process to join A Dev Shockbyte Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.58.124.176:21253.