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Dive report

RedlineQc

Online 64.74.161.162:28015 checked 15m ago

moddedcarbon
Drop in
0/ 30 players now 0% full
07-day averagepeak 2
#5,100ranktop 23%
1h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
00.250.50.75106:0015:0000:0010:0019:0004:00Wiped Sat 17 Oct, 20:16 UTCWIPEWiped Sun 18 Oct, 03:46 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020006:0015:0000:0010:0019:0004:00Wiped Sat 17 Oct, 20:16 UTCWIPEWiped Sun 18 Oct, 03:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Sat 3 OctSun 20 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 03:19 UTC2h ago – – running 0
Sat 17 Oct, 20:16 UTC9h ago – – – 0
Sat 3 Oct, 01:20 UTC15d ago 1 held half 14.8 days 0
Sun 20 Sep, 15:55 UTC27d ago 1 halved by day 5 12.4 days 0
Sat 19 Sep, 02:55 UTC29d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does RedlineQc appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RedlineQc are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on RedlineQc?

gmrust (Game mode): This is the standard Rust survival experience; mp30 (Max players): The slot count is 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list RedlineQc puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

Is RedlineQc lag-free?

Average server fps for the last 48 hours was 94, and the lowest was 54. Buildings, deployables and all other world objects added up to as many as 70,302 entities. The top memory figure was 4,568 MB. What players notice as lag comes from low fps and a rising entity count.

What location is RedlineQc in?

There is no published region for RedlineQc. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 64.74.161.162:28015.

How reliable is RedlineQc?

RedlineQc is up and reachable at the moment. Its reported uptime shows a restart about 19 minutes ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for RedlineQc?

Rust network protocol 2634 and build 166652 is what RedlineQc runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does RedlineQc wipe?

There is no next wipe to predict because RedlineQc wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 1 hours ago.

What can you expect on wipe day at RedlineQc?

The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. By day 5, the pop had dropped under half.

Map and rules

What settings and rules have been applied to RedlineQc?

Its name does not state a gather rate for RedlineQc. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on RedlineQc?

A game-generated procedural map of size 3,500 with seed 1337 is in play on RedlineQc. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Player count

What's the population like on RedlineQc?

Right now 0 players are on RedlineQc, which has 30 slots. For the past week, players averaged 0 with a high of 2. At 15:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What position does RedlineQc hold in the server rankings?

Over the last seven days, RedlineQc is #5,100 by player hours, among the top 23% of all ranked servers.

Getting in

What's the way to join RedlineQc?

To join, open Rust, hit F1, and enter client.connect 64.74.161.162:28015. Or click Launch Rust on this page to open the game through Steam and connect. https://discord.com/invite/2HCunPdHSE is its website.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp30
Max players The slot count is 30.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build The build number is 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.