Local PVE Staging
Offline 65.18.215.85:28025 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and search
Where does Local PVE Staging appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local PVE Staging: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local PVE Staging?
Local PVE Staging's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166461 (Build): This server runs build 166461; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Local PVE Staging in?
There is no published region for Local PVE Staging. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 65.18.215.85:28025.
What's the uptime like for Local PVE Staging?
The server Local PVE Staging is not reachable at the moment; the last sighting was 16 days 18 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 30 September 2026.
What Rust version is Local PVE Staging on?
The version on Local PVE Staging is Rust network protocol 2634 and build 166461, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Local PVE Staging wipe?
Local PVE Staging's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 17 days 21 hours.
Rules and settings
What settings are in place on Local PVE Staging?
The name of Local PVE Staging contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on Local PVE Staging?
Local PVE Staging uses a game-generated procedural map.
Player count
Is Local PVE Staging busy?
Right now Local PVE Staging is offline, with its last appearance 16 days 18 hours ago.
What's Local PVE Staging's rank among Rust servers?
For player hours in the last seven days, Local PVE Staging ranks #16,330, within the top 69% of ranked servers.
Getting in
What's the way to join Local PVE Staging?
Open Rust and press F1, then type client.connect 65.18.215.85:28025. Alternatively, click Launch Rust on this page to join via Steam.