the clan
Offline 65.181.22.20:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 25/ 100
- 96/ 400
- 45/ 225
- 122/ 100
- 91/ 1000
- 3/ 700
Quick answers
Tags and search
Where does the clan appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry the clan are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on the clan?
gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): It's on build 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list the clan puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of the clan?
No region comes from the clan. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 65.181.22.20:28015.
How reliable is the clan?
the clan is down at the moment; it was last up 9 days 13 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 8 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for the clan?
Rust network protocol 2634 and build 167231 is what the clan runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does the clan wipe?
Too few wipes are on record for the clan to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 9 days 18 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is the clan running?
The name of the clan contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on the clan?
The map on the clan is procedural, made by the game.
Population
What's the population like on the clan?
Right now the clan is offline, with its last appearance 9 days 13 hours ago.
What's the clan's rank among Rust servers?
Over the last seven days, the clan is #12,101 by player hours, among the top 55% of all ranked servers.
Join info
What's the process to join the clan?
To join, open Rust, hit F1, and enter client.connect 65.181.22.20:28015. Or click Launch Rust on this page to open the game through Steam and connect.