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Dive report

NoHazzy PVE (In Development)

Offline 65.75.203.17:28015 checked 17d ago

moddedcarbon
Drop in
0/ 15 players now 0% full
07-day averagepeak –
#16,685ranktop 70%
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does NoHazzy PVE (In Development) appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include NoHazzy PVE (In Development): Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on NoHazzy PVE (In Development)?

NoHazzy PVE (In Development)'s game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp15 (Max players): It holds 15 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163207 (Build): This server runs build 163207; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is NoHazzy PVE (In Development) in?

There is no published region for NoHazzy PVE (In Development). Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 65.75.203.17:28015.

How reliable is NoHazzy PVE (In Development)?

Right now NoHazzy PVE (In Development) is offline, having last been seen 17 days 6 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for NoHazzy PVE (In Development)?

On Linux, NoHazzy PVE (In Development) runs Rust network protocol 2633 and build 163207. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does NoHazzy PVE (In Development) wipe?

The wipes recorded for NoHazzy PVE (In Development) are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 43 days 23 hours is how long ago this world came into being.

Map and rules

Which rules and settings is NoHazzy PVE (In Development) running?

No gather rate appears in the name of NoHazzy PVE (In Development). Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on NoHazzy PVE (In Development)?

A game-generated procedural map of size 2,200 with seed 549 is in play on NoHazzy PVE (In Development). The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

How many players are on NoHazzy PVE (In Development)?

The last sighting of NoHazzy PVE (In Development) was 17 days 6 hours ago; it is offline right now.

Where does NoHazzy PVE (In Development) sit in the rankings?

For player hours in the last seven days, NoHazzy PVE (In Development) ranks #16,685, within the top 70% of ranked servers.

Getting in

How do you get into NoHazzy PVE (In Development)?

To join, open Rust, hit F1, and enter client.connect 65.75.203.17:28015. Or click Launch Rust on this page to open the game through Steam and connect. https://discord.com/invite/nohazzy is its website.

What each one means

Server tags

Published as mp15,ptrak,$r?,v2633,gmvanilla,cs163207,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp15
Max players It holds 15 players.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs163207
Build This server runs build 163207.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.