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Dive report

Dev Environment - Bot Testing

Offline 65.92.123.180:28015 checked 11d ago

moddedoxide
Drop in
1/ 10 players now 10% full
07-day averagepeak –
#14,617ranktop 65%
13d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Dev Environment - Bot Testing appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Dev Environment - Bot Testing are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Dev Environment - Bot Testing?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Dev Environment - Bot Testing puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the location of Dev Environment - Bot Testing?

No region comes from Dev Environment - Bot Testing. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 65.92.123.180:28015.

How reliable is Dev Environment - Bot Testing?

Right now Dev Environment - Bot Testing is offline, having last been seen 11 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 6 October 2026 is when Rust Going Deep first saw it.

What Rust version is Dev Environment - Bot Testing on?

On Windows, Dev Environment - Bot Testing runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does Dev Environment - Bot Testing wipe?

The wipes recorded for Dev Environment - Bot Testing are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 13 days 4 hours ago.

Map and rules

What settings are in place on Dev Environment - Bot Testing?

Its name does not state a gather rate for Dev Environment - Bot Testing. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.

What's the map on Dev Environment - Bot Testing?

Dev Environment - Bot Testing uses a game-generated procedural map.

Player stats

How many players are on Dev Environment - Bot Testing?

The last sighting of Dev Environment - Bot Testing was 11 days 18 hours ago; it is offline right now.

Where does Dev Environment - Bot Testing sit in the rankings?

Over the last seven days, Dev Environment - Bot Testing is #14,617 by player hours, among the top 65% of all ranked servers.

Join info

How do you get into Dev Environment - Bot Testing?

Open Rust and press F1, then type client.connect 65.92.123.180:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players There are 10 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.