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Dive report

Dev Environment - Bot Testing

Offline 65.92.123.62:28015 checked 12d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,945ranktop 71%
13d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Dev Environment - Bot Testing appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Dev Environment - Bot Testing are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Dev Environment - Bot Testing?

Dev Environment - Bot Testing's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find Dev Environment - Bot Testing?

Dev Environment - Bot Testing does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 65.92.123.62:28015.

Is Dev Environment - Bot Testing up, and how often does it stay online?

Right now Dev Environment - Bot Testing is offline, having last been seen 12 days 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 5 October 2026.

What is the Rust version for Dev Environment - Bot Testing?

On Windows, Dev Environment - Bot Testing runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does Dev Environment - Bot Testing wipe?

Dev Environment - Bot Testing's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 13 days 1 hours is how long ago this world came into being.

Settings and map

What settings are in place on Dev Environment - Bot Testing?

No gather rate appears in the name of Dev Environment - Bot Testing. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is disabled.

Which map is active on Dev Environment - Bot Testing?

The map on Dev Environment - Bot Testing is procedural, made by the game.

Player count

What's the population like on Dev Environment - Bot Testing?

Dev Environment - Bot Testing was last seen 12 days 1 hours ago and is offline as you read this.

What position does Dev Environment - Bot Testing hold in the server rankings?

Over the last seven days, Dev Environment - Bot Testing is #15,945 by player hours, among the top 71% of all ranked servers.

Getting in

What's the way to join Dev Environment - Bot Testing?

To join, open Rust, hit F1, and enter client.connect 65.92.123.62:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build The build number is 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.