Local Aim Practice
Offline 66.164.58.107:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 6/ 100
- 5/ 100
- 2/ 10
- 9/ 100
- 0/ 100
- 3/ 50
Quick answers
Tags and filters
Where does Local Aim Practice appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Aim Practice are: Rust aim training servers and Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Aim Practice?
The server browser shows these tags for Local Aim Practice: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): This server runs build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is Local Aim Practice in?
Local Aim Practice does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 66.164.58.107:28015.
How reliable is Local Aim Practice?
Local Aim Practice is down at the moment; it was last up 30 days 4 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is Local Aim Practice on?
On Windows, Local Aim Practice runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Local Aim Practice follow for wipes?
Local Aim Practice's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 38 days 3 hours.
Rules and settings
What settings are in place on Local Aim Practice?
Its name does not state a gather rate for Local Aim Practice. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Local Aim Practice?
Local Aim Practice uses a game-generated procedural map.
Player count
How many players are on Local Aim Practice?
Local Aim Practice was last seen 30 days 4 hours ago and is offline as you read this.
What's Local Aim Practice's rank among Rust servers?
For player hours in the last seven days, Local Aim Practice ranks #15,415, within the top – of ranked servers.
Join info
How do you get into Local Aim Practice?
Open Rust and press F1, then type client.connect 66.164.58.107:28015. Alternatively, click Launch Rust on this page to join via Steam.