Private Rust
Offline 66.234.151.144:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 170/ 225
- 124/ 100
- 352/ 1000
- 27/ 700
Quick answers
Tags and listings
Where does Private Rust appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Private Rust: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Private Rust?
Private Rust's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is Private Rust in?
Private Rust does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 66.234.151.144:28015.
What's the uptime like for Private Rust?
The server Private Rust is not reachable at the moment; the last sighting was 17 days 6 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 1 October 2026 is when Rust Going Deep first saw it.
What Rust version is Private Rust on?
Rust network protocol 2633 and build 165217 is what Private Rust runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Private Rust wipe?
The wipes recorded for Private Rust are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 17 days 13 hours is how long ago this world came into being.
Settings and map
Which rules and settings is Private Rust running?
Its name does not state a gather rate for Private Rust. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Private Rust?
The map on Private Rust is procedural, made by the game.
Player count
How many players are on Private Rust?
Right now Private Rust is offline, with its last appearance 17 days 6 hours ago.
What's Private Rust's rank among Rust servers?
Over the last seven days, Private Rust is #16,670 by player hours, among the top 70% of all ranked servers.
Getting in
How do you get into Private Rust?
Open Rust and press F1, then type client.connect 66.234.151.144:28015. Alternatively, click Launch Rust on this page to join via Steam.