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Dive report

DoNotJoin, NotForYou

Offline 66.41.108.23:28044 checked 8d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,812ranktop 72%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW16d ago 1 – running 0
Tue 15 Sep, 17:46 UTC32d ago 2 halved by day 6 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does DoNotJoin, NotForYou appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry DoNotJoin, NotForYou are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on DoNotJoin, NotForYou?

The server browser shows these tags for DoNotJoin, NotForYou: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find DoNotJoin, NotForYou?

There is no published region for DoNotJoin, NotForYou. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 66.41.108.23:28044.

How reliable is DoNotJoin, NotForYou?

Right now DoNotJoin, NotForYou is offline, having last been seen 8 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for DoNotJoin, NotForYou?

Rust network protocol 2634 and build 166652 is what DoNotJoin, NotForYou runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does DoNotJoin, NotForYou wipe?

Too few wipes are on record for DoNotJoin, NotForYou to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 16 days 9 hours.

What can you expect on wipe day at DoNotJoin, NotForYou?

The average peak across recent wipes is 2 players. The peak crowd on the latest wipe came 5 hours in. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 6.

Settings and map

Which rules and settings is DoNotJoin, NotForYou running?

No gather rate appears in the name of DoNotJoin, NotForYou. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on DoNotJoin, NotForYou?

A game-generated procedural map of size 3,200 with seed 694120 is in play on DoNotJoin, NotForYou. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

What's the population like on DoNotJoin, NotForYou?

The last sighting of DoNotJoin, NotForYou was 8 days 7 hours ago; it is offline right now.

What position does DoNotJoin, NotForYou hold in the server rankings?

For player hours in the last seven days, DoNotJoin, NotForYou ranks #15,812, within the top 72% of ranked servers.

Getting in

How do you get into DoNotJoin, NotForYou?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.41.108.23:28044.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build It's on build 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.