SCAVENGERSHAVEN.NET (TEST SERVER)
Online NA 66.51.96.65:28010 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 85% in NA, and #517 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 23 October, 17:53 UTC, in 5d 7h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 7hFri 23 Oct, 17:53 UTC
- 12d 7hFri 30 Oct, 17:53 UTC
- 18d 8hThu 5 Nov, 19:00 UTCFW
- 19d 7hFri 6 Nov, 17:53 UTC
- 26d 7hFri 13 Nov, 17:53 UTC
- 33d 7hFri 20 Nov, 17:53 UTC
- 40d 7hFri 27 Nov, 17:53 UTC
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 17:53 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 39/ 150
- 6/ 150
- 9/ 300
- 2/ 150
- 1/ 150
- 4/ 100
Quick answers
Tags and filters
Where does SCAVENGERSHAVEN.NET (TEST SERVER) appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers, Trio Rust servers, live and North American Rust server list. The server list shows it under Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days.
What's the meaning of the tags on SCAVENGERSHAVEN.NET (TEST SERVER)?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts3 (Group limit): The team limit is 3; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; NA (North America): Its browser listing sits under North America — that is the tag list SCAVENGERSHAVEN.NET (TEST SERVER) puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the performance like on SCAVENGERSHAVEN.NET (TEST SERVER)?
It averaged 5 server fps over the last 48 hours, with a low of 5. Buildings, deployables and all other world objects added up to as many as 157,790 entities. Memory use peaked at 3,807 MB. What players notice as lag comes from low fps and a rising entity count.
What's the location of SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) lists North America as its location, with the NA tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 66.51.96.65:28010.
What's the uptime like for SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) is live as of this check. Its reported uptime shows a restart about 23 hours ago. In the last full 4 days, 96 of 96 hours were online, 100% uptime. 13 October 2026 is when Rust Going Deep first saw it.
What Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) on?
The version on SCAVENGERSHAVEN.NET (TEST SERVER) is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does SCAVENGERSHAVEN.NET (TEST SERVER) follow for wipes?
Its tag guides the prediction since SCAVENGERSHAVEN.NET (TEST SERVER) has too few wipes on record to confirm the schedule. Expect the next wipe on Friday 23 October at 17:53 UTC. This world has been running since 40 hours ago. The tags show wipes set to happen every week.
Settings and map
What settings are in place on SCAVENGERSHAVEN.NET (TEST SERVER)?
No gather rate appears in the name of SCAVENGERSHAVEN.NET (TEST SERVER). A group can have at most 3 players (trio). survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on SCAVENGERSHAVEN.NET (TEST SERVER)?
A game-generated procedural map of size 4,000 with seed 1337 is in play on SCAVENGERSHAVEN.NET (TEST SERVER). The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name SCAV.GG.
Player count
What's the population like on SCAVENGERSHAVEN.NET (TEST SERVER)?
Right now 0 players are on SCAVENGERSHAVEN.NET (TEST SERVER), which has 50 slots. Over the past week it has drawn 0 players on average.
What position does SCAVENGERSHAVEN.NET (TEST SERVER) hold in the server rankings?
Over the last seven days, SCAVENGERSHAVEN.NET (TEST SERVER) sits at #15,826 by player hours, among the top 72% of all ranked servers and #1,571 in North America. It ranks #517 among trio servers.
How to join
What's the process to join SCAVENGERSHAVEN.NET (TEST SERVER)?
Open Rust and press F1, then type client.connect 66.51.96.65:28010. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://www.scavengershaven.net/.
