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Dive report

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 6m ago

monthly wipes moddedoxidepve
Drop in
4/ 100 players now 4% full
57-day averagepeak 14
#1,495ranktop 7% · #243 in NA
16d agolast wipemonthly schedule
18d 7hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
02.557.51012:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct4 Oct8 Oct11 Oct15 Oct18 Oct

Top 7% of all ranked servers, top 13% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 7h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, Go deep on PvE servers, Rust roleplay servers, Best Rust zombie servers and North American Rust server list. The server list shows it under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Who is behind [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

A relicpve.com hostname comes from [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and from 3 other servers we track, which points to one operator behind them.

How should you read the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts30 (Group limit): Teams max out at 30; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^r (Roleplay): This server is for roleplay; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; NA (North America): The server browser lists it under North America. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

How well does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing perform?

Average server fps for the last 48 hours was 59, and the lowest was 41. Buildings, deployables and all other world objects added up to as many as 131,948 entities. Memory use peaked at 7,611 MB. What players notice as lag comes from low fps and a rising entity count.

What location is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists North America as its location, with the NA tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 66.51.99.119:28015.

How reliable is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Right now [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online. According to its reported uptime, the last restart was about 5 days 23 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 1 October 2026.

What Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?

On Linux, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs Rust network protocol 2634 and build 167584. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing follow for wipes?

An estimate from the force wipe gives [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing's next wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are on now was created 16 days 17 hours. Its tags publish a wipe schedule that runs monthly.

Settings and map

Which rules and settings is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing running?

No gather rate appears in the name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. Group size is capped at 30 players. roleplay is the game mode, roleplay with towns, jobs and rules. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is procedural and size 4,500, generated by the game with seed 92507869. RustMaps can display it from this page because the same size and seed yield the same map.

Population

What's the population like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is holding 4 players on its 100 slots at the moment. For the past week, players averaged 5 with a high of 14. At 16:00 UTC in the last 48 hours, the average reached its highest: 7 players.

What position does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hold in the server rankings?

Over the last seven days, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sits at #1,495 by player hours, among the top 7% of all ranked servers and #243 in North America.

Getting in

How do you get into [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

To join, open Rust, hit F1, and enter client.connect 66.51.99.119:28015. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://relicpve.com.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs167584,ts30,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players It holds 100 players.
ts30
Group limit Teams max out at 30.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167584
Build This server runs build 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly Facepunch's force wipe is when this server wipes each month.

Gameplay

^r
Roleplay This server is for roleplay.
^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.