ParadoxLabs
Offline 66.51.99.158:4301 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 12/ 100
- 124/ 400
- 78/ 225
- 130/ 100
- 119/ 1000
- 6/ 700
Quick answers
Tags and filters
Where does ParadoxLabs appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ParadoxLabs: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ParadoxLabs?
gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list ParadoxLabs puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find ParadoxLabs?
ParadoxLabs does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 66.51.99.158:4301.
How reliable is ParadoxLabs?
Right now ParadoxLabs is offline, having last been seen 31 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 14 September 2026.
What Rust version is ParadoxLabs on?
On Linux, ParadoxLabs runs Rust network protocol 2633 and build 163794. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does ParadoxLabs wipe?
ParadoxLabs's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 44 days 8 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to ParadoxLabs?
No gather rate appears in the name of ParadoxLabs. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on ParadoxLabs?
The map on ParadoxLabs is procedural, made by the game.
Population
What's the population like on ParadoxLabs?
The last sighting of ParadoxLabs was 31 days 7 hours ago; it is offline right now.
What's ParadoxLabs's rank among Rust servers?
For player hours in the last seven days, ParadoxLabs ranks #15,503, within the top – of ranked servers.
Getting in
How do you get into ParadoxLabs?
To join, open Rust, hit F1, and enter client.connect 66.51.99.158:4301. Or click Launch Rust on this page to open the game through Steam and connect.