ParadoxLabs
Online 66.51.99.158:4301 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:12 UTC15d ago | 0 | – | running | 0 |
| Wed 30 Sep, 01:03 UTC18d ago | 2 | halved by day 2 | 3.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 254/ 400
- 181/ 225
- 131/ 100
- 305/ 1000
- 21/ 700
Quick answers
Tags and search
Where does ParadoxLabs appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ParadoxLabs are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on ParadoxLabs?
The server browser shows these tags for ParadoxLabs: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Is ParadoxLabs lag-free?
The last 48 hours saw an average of 60 server fps, never dropping below 60. At its peak it carried 4,324 entities, including buildings and deployables. The top memory figure was 829 MB. What players notice as lag comes from low fps and a rising entity count.
What's the location of ParadoxLabs?
There is no published region for ParadoxLabs. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 66.51.99.158:4301.
What's the uptime like for ParadoxLabs?
ParadoxLabs is live as of this check. The uptime it gives puts the last restart at roughly 3 minutes ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 16 September 2026.
What Rust version is ParadoxLabs on?
Rust network protocol 2634 and build 167781 is what ParadoxLabs runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does ParadoxLabs wipe?
Too few wipes are on record for ParadoxLabs to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 15 days 1 hours ago.
What can you expect on wipe day at ParadoxLabs?
Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 0 hours in. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 2.
Map and rules
What settings are in place on ParadoxLabs?
The name of ParadoxLabs contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on ParadoxLabs?
A game-generated procedural map of size 1,000 with seed 1337 is in play on ParadoxLabs. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.
Player stats
What's the population like on ParadoxLabs?
Right now 0 players are on ParadoxLabs, which has 40 slots. The seven-day average for players here is 0.
What's ParadoxLabs's rank among Rust servers?
For player hours in the last seven days, ParadoxLabs ranks #15,843, within the top 72% of ranked servers.
How to join
How do you get into ParadoxLabs?
To join, open Rust, hit F1, and enter client.connect 66.51.99.158:4301. Or click Launch Rust on this page to open the game through Steam and connect. https://paradoxlabs.dev is its website.
