TEST SERVER #1
Offline 66.51.99.158:4600 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and search
Where does TEST SERVER #1 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST SERVER #1 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TEST SERVER #1?
The server browser shows these tags for TEST SERVER #1: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is TEST SERVER #1 in?
There is no published region for TEST SERVER #1. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 66.51.99.158:4600.
How reliable is TEST SERVER #1?
TEST SERVER #1 is down at the moment; it was last up 34 days 6 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is TEST SERVER #1 on?
Rust network protocol 2633 and build 163794 is what TEST SERVER #1 runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
When does TEST SERVER #1 wipe?
TEST SERVER #1's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 44 days 5 hours ago.
Map and rules
Which rules and settings is TEST SERVER #1 running?
No gather rate appears in the name of TEST SERVER #1. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on TEST SERVER #1?
The map on TEST SERVER #1 is procedural, made by the game.
Population
What's the population like on TEST SERVER #1?
The last sighting of TEST SERVER #1 was 34 days 6 hours ago; it is offline right now.
What's TEST SERVER #1's rank among Rust servers?
Over the last seven days, TEST SERVER #1 is #15,121 by player hours, among the top – of all ranked servers.
How to join
How do you get into TEST SERVER #1?
Open Rust and press F1, then type client.connect 66.51.99.158:4600. Alternatively, click Launch Rust on this page to join via Steam.