ParadoxLabs
Offline 66.51.99.160:3200 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 254/ 400
- 181/ 225
- 131/ 100
- 305/ 1000
- 21/ 700
Quick answers
Tags and search
Where does ParadoxLabs appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ParadoxLabs: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ParadoxLabs?
gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list ParadoxLabs puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find ParadoxLabs?
There is no published region for ParadoxLabs. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 66.51.99.160:3200.
Is ParadoxLabs up, and how often does it stay online?
Right now ParadoxLabs is offline, having last been seen 34 days 6 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is ParadoxLabs on?
The version on ParadoxLabs is Rust network protocol 2633 and build 163794, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does ParadoxLabs follow for wipes?
Too few wipes are on record for ParadoxLabs to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 44 days 11 hours.
Map and rules
Which rules and settings is ParadoxLabs running?
No gather rate appears in the name of ParadoxLabs. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on ParadoxLabs?
ParadoxLabs uses a game-generated procedural map.
Population
Is ParadoxLabs busy?
Right now ParadoxLabs is offline, with its last appearance 34 days 6 hours ago.
What position does ParadoxLabs hold in the server rankings?
For player hours in the last seven days, ParadoxLabs ranks #15,121, within the top – of ranked servers.
Join info
How do you get into ParadoxLabs?
Open Rust and press F1, then type client.connect 66.51.99.160:3200. Alternatively, click Launch Rust on this page to join via Steam.