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Dive report

HighMiles Test server

Online 66.51.99.4:40123 checked 13m ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak 2
#9,732ranktop 44%
resetsno wipes7 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

Players

AveragePeak
00.511.5217:0001:0008:0016:0023:0007:00

Hourly average and peak, UTC.

Server performance

01020304017:0001:0008:0016:0023:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct9 Oct12 Oct15 Oct18 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 01:06 UTC7h ago – – – 0
Sat 17 Oct, 04:16 UTC1d ago – – – 0
Fri 16 Oct, 20:39 UTC1d ago – – – 0
Fri 16 Oct, 17:32 UTC1d ago – – – 0
Thu 15 Oct, 04:04 UTC3d ago – – – 0
Wed 14 Oct, 19:53 UTC3d ago – – – 0
Tue 13 Oct, 20:56 UTC4d ago – – – 0
Sat 10 Oct, 21:52 UTC7d ago 1 held half 3 days 0
Sat 10 Oct, 13:05 UTC7d ago 1 – 0.4 days 1
Tue 6 Oct, 00:20 UTC12d ago 1 held half 4.5 days 1
Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does HighMiles Test server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include HighMiles Test server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on HighMiles Test server?

The server browser shows these tags for HighMiles Test server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on HighMiles Test server?

Average server fps for the last 48 hours was 30, and the lowest was 30. At its peak it carried 54,096 entities, including buildings and deployables. Memory use peaked at 3,009 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of HighMiles Test server?

There is no published region for HighMiles Test server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 66.51.99.4:40123.

Is HighMiles Test server up, and how often does it stay online?

HighMiles Test server is live as of this check. According to its reported uptime, the last restart was about 5 hours ago. It was up 90% of the time over the last full 7 days, 152 of 168 hours. Rust Going Deep has had it on record since 3 October 2026.

What is the Rust version for HighMiles Test server?

On Linux, HighMiles Test server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does HighMiles Test server wipe?

HighMiles Test server keeps no wipe schedule because it builds a new world every few hours, and none of those resets is a wipe.

Settings and map

What settings and rules have been applied to HighMiles Test server?

No gather rate appears in the name of HighMiles Test server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

What's the map on HighMiles Test server?

A game-generated procedural map of size 3,800 with seed 1337 is in play on HighMiles Test server. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Player count

How many players are on HighMiles Test server?

HighMiles Test server is holding 0 players on its 10 slots at the moment. For the past week, players averaged 0 with a high of 2. At 17:00 UTC in the last 48 hours, the average reached its highest: 2 players.

Where does HighMiles Test server sit in the rankings?

Over the last seven days, HighMiles Test server is #9,732 by player hours, among the top 44% of all ranked servers.

Getting in

What's the way to join HighMiles Test server?

Open Rust and press F1, then type client.connect 66.51.99.4:40123. Alternatively, click Launch Rust on this page to join via Steam. https://highs-pve-server.paynow.store/ is its website.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It holds 10 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.