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Dive report

PlotWorld Dev | Persistent Bases

Offline 66.70.181.82:28015 checked 33d ago

moddedcarbon
Drop in
0/ 20 players now 0% full
07-day averagepeak –
#15,150rankno region published
55d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does PlotWorld Dev | Persistent Bases appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include PlotWorld Dev | Persistent Bases: Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on PlotWorld Dev | Persistent Bases?

gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): There are 20 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2632 (Protocol): This server runs game protocol 2632, so your game must match that version to join; cs161125 (Build): It's on build 161125; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^e (Minigames): You'll find arenas, Bedwars, parkour and more; ^k (Build server): A place to design and practise base building; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list PlotWorld Dev | Persistent Bases puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Where can you find PlotWorld Dev | Persistent Bases?

There is no published region for PlotWorld Dev | Persistent Bases. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 66.70.181.82:28015.

Is PlotWorld Dev | Persistent Bases up, and how often does it stay online?

Right now PlotWorld Dev | Persistent Bases is offline, having last been seen 33 days 23 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is PlotWorld Dev | Persistent Bases on?

Rust network protocol 2632 and build 161125 is what PlotWorld Dev | Persistent Bases runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does PlotWorld Dev | Persistent Bases wipe?

The wipes recorded for PlotWorld Dev | Persistent Bases are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 55 days 19 hours is how long ago this world came into being.

Settings and map

What settings are in place on PlotWorld Dev | Persistent Bases?

No gather rate appears in the name of PlotWorld Dev | Persistent Bases. The group limit is the game's default of 8 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

Player stats

What's the population like on PlotWorld Dev | Persistent Bases?

PlotWorld Dev | Persistent Bases was last seen 33 days 23 hours ago and is offline as you read this.

What position does PlotWorld Dev | Persistent Bases hold in the server rankings?

Over the last seven days, PlotWorld Dev | Persistent Bases is #15,150 by player hours, among the top – of all ranked servers.

How to join

What's the process to join PlotWorld Dev | Persistent Bases?

Open Rust and press F1, then type client.connect 66.70.181.82:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp20
Max players There are 20 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2632
Protocol This server runs game protocol 2632, so your game must match that version to join.
cs161125
Build It's on build 161125.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Gameplay

^e
Minigames You'll find arenas, Bedwars, parkour and more.
^k
Build server A place to design and practise base building.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.