Test server
Offline 67.159.18.39:28015 checked 11h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1033/ 100
- 105/ 400
- 94/ 245
- 133/ 100
- 239/ 1000
- 18/ 700
Quick answers
Tags and filters
Where does Test server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test server are: Modded Rust servers. Its entry appears under the filters Type: Modded.
What's the meaning of the tags on Test server?
Test server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp120 (Max players): It holds 120 players; v2345 (Protocol): The protocol is 2345; a different version won't get you in; ptrak (Networking): RakNet, the network layer Rust uses by default; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; hcee54154 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of Test server?
No region comes from Test server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 67.159.18.39:28015.
Is Test server up, and how often does it stay online?
The server Test server is not reachable at the moment; the last sighting was 11 hours ago. It was up 0% of the time over the last full 2 days, 0 of 48 hours. Rust Going Deep has had it on record since 14 October 2026.
What Rust version is Test server on?
Rust network protocol 2345 is what Test server runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does Test server follow for wipes?
Test server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 196 days 8 hours.
Rules and settings
What settings and rules have been applied to Test server?
The name of Test server contains no gather rate. There is no published group limit. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. The server does not run Valve's anti-cheat, VAC.
What's the map on Test server?
Test server uses a game-generated procedural map.
Population
How many players are on Test server?
Test server was last seen 11 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.
What's Test server's rank among Rust servers?
Over the last seven days, Test server is #15,849 by player hours, among the top 72% of all ranked servers.
Join info
What's the way to join Test server?
To join, open Rust, hit F1, and enter client.connect 67.159.18.39:28015. Or click Launch Rust on this page to open the game through Steam and connect.