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Dive report

The Coop - Development and Testing

Offline 67.187.8.198:28015 checked 1d ago

moddedoxide
Drop in
0/ 5 players now 0% full
07-day averagepeak 1
#9,456ranktop 43%
4d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75102:0006:0010:0015:0019:0023:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct16 Oct17 Oct18 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does The Coop - Development and Testing appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry The Coop - Development and Testing are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on The Coop - Development and Testing?

The server browser shows these tags for The Coop - Development and Testing: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find The Coop - Development and Testing?

The Coop - Development and Testing does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 67.187.8.198:28015.

How reliable is The Coop - Development and Testing?

The server The Coop - Development and Testing is not reachable at the moment; the last sighting was 25 hours ago. In the last full 4 days, 38 of 96 hours were online, 40% uptime. 13 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for The Coop - Development and Testing?

On Windows, The Coop - Development and Testing runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does The Coop - Development and Testing follow for wipes?

The wipes recorded for The Coop - Development and Testing are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 4 days 3 hours is how long ago this world came into being.

Map and rules

What settings are in place on The Coop - Development and Testing?

No gather rate appears in the name of The Coop - Development and Testing. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

What's the map on The Coop - Development and Testing?

The map on The Coop - Development and Testing is procedural, made by the game.

Population

How many players are on The Coop - Development and Testing?

Right now The Coop - Development and Testing is offline, with its last appearance 25 hours ago. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 18:00 UTC drew the most players, 0 on average.

Where does The Coop - Development and Testing sit in the rankings?

For player hours in the last seven days, The Coop - Development and Testing ranks #9,456, within the top 43% of ranked servers.

Getting in

How do you get into The Coop - Development and Testing?

Open Rust and press F1, then type client.connect 67.187.8.198:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp5
Max players There are 5 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.