The Coop - Development and Testing
Offline 67.187.8.198:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 81/ 400
- 57/ 245
- 121/ 100
- 148/ 1000
- 15/ 700
Quick answers
Tags and search
Where does The Coop - Development and Testing appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry The Coop - Development and Testing are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on The Coop - Development and Testing?
The server browser shows these tags for The Coop - Development and Testing: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find The Coop - Development and Testing?
The Coop - Development and Testing does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 67.187.8.198:28015.
How reliable is The Coop - Development and Testing?
The server The Coop - Development and Testing is not reachable at the moment; the last sighting was 25 hours ago. In the last full 4 days, 38 of 96 hours were online, 40% uptime. 13 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for The Coop - Development and Testing?
On Windows, The Coop - Development and Testing runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does The Coop - Development and Testing follow for wipes?
The wipes recorded for The Coop - Development and Testing are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 4 days 3 hours is how long ago this world came into being.
Map and rules
What settings are in place on The Coop - Development and Testing?
No gather rate appears in the name of The Coop - Development and Testing. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on The Coop - Development and Testing?
The map on The Coop - Development and Testing is procedural, made by the game.
Population
How many players are on The Coop - Development and Testing?
Right now The Coop - Development and Testing is offline, with its last appearance 25 hours ago. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 18:00 UTC drew the most players, 0 on average.
Where does The Coop - Development and Testing sit in the rankings?
For player hours in the last seven days, The Coop - Development and Testing ranks #9,456, within the top 43% of ranked servers.
Getting in
How do you get into The Coop - Development and Testing?
Open Rust and press F1, then type client.connect 67.187.8.198:28015. Alternatively, click Launch Rust on this page to join via Steam.