Jason LAN Rust
Offline 67.20.8.167:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 999/ 100
- 188/ 400
- 173/ 245
- 124/ 100
- 452/ 1000
- 25/ 700
Quick answers
Tags and filters
Where does Jason LAN Rust appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Jason LAN Rust: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Jason LAN Rust?
Jason LAN Rust's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163493 (Build): It's on build 163493; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is Jason LAN Rust in?
No region comes from Jason LAN Rust. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 67.20.8.167:28015.
How reliable is Jason LAN Rust?
The server Jason LAN Rust is not reachable at the moment; the last sighting was 28 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is Jason LAN Rust on?
Rust network protocol 2633 and build 163493 is what Jason LAN Rust runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe schedule
When does Jason LAN Rust wipe?
Jason LAN Rust's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 38 days ago.
Settings and map
What settings and rules have been applied to Jason LAN Rust?
Its name does not state a gather rate for Jason LAN Rust. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on Jason LAN Rust?
Jason LAN Rust uses a game-generated procedural map.
Population
Is Jason LAN Rust busy?
The last sighting of Jason LAN Rust was 28 days 14 hours ago; it is offline right now.
What's Jason LAN Rust's rank among Rust servers?
For player hours in the last seven days, Jason LAN Rust ranks #15,403, within the top – of ranked servers.
Join info
What's the process to join Jason LAN Rust?
To join, open Rust, hit F1, and enter client.connect 67.20.8.167:28015. Or click Launch Rust on this page to open the game through Steam and connect.