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Dive report

TurtleTown

Online 68.102.214.53:28015 checked 10m ago

moddedoxide
Drop in
0/ 20 players now 0% full
07-day averagepeak –
#15,861ranktop 72%
11d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct11 Oct13 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does TurtleTown appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TurtleTown are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on TurtleTown?

TurtleTown's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): It's on build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is TurtleTown lag-free?

Average server fps for the last 48 hours was 155, and the lowest was 124. At its peak it carried 118,658 entities, including buildings and deployables. Memory use peaked at 5,423 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of TurtleTown?

There is no published region for TurtleTown. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 68.102.214.53:28015.

What's the uptime like for TurtleTown?

TurtleTown is up and reachable at the moment. According to its reported uptime, the last restart was about 11 days 17 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 6 October 2026.

What is the Rust version for TurtleTown?

On Windows, TurtleTown runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.

Wipe details

When does TurtleTown wipe?

TurtleTown's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 11 days 19 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to TurtleTown?

No gather rate appears in the name of TurtleTown. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on TurtleTown?

TurtleTown uses a procedural map of size 4,500 with seed 263788365, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

Is TurtleTown busy?

TurtleTown is holding 0 players on its 20 slots at the moment. Over the past week it has drawn 0 players on average.

Where does TurtleTown sit in the rankings?

For player hours in the last seven days, TurtleTown ranks #15,861, within the top 72% of ranked servers.

Join info

What's the process to join TurtleTown?

To join, open Rust, hit F1, and enter client.connect 68.102.214.53:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp20
Max players The slot count is 20.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build It's on build 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.