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Dive report

Local Test Server

Offline 68.108.83.102:28015 checked 10d ago

moddedoxide
Drop in
1/ 10 players now 10% full
07-day averagepeak –
#14,923ranktop 67%
10d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Local Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local Test Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Local Test Server?

Local Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Where can you find Local Test Server?

Local Test Server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 68.108.83.102:28015.

Is Local Test Server up, and how often does it stay online?

Right now Local Test Server is offline, having last been seen 10 days 20 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 7 October 2026.

What Rust version is Local Test Server on?

Rust network protocol 2634 and build 166652 is what Local Test Server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does Local Test Server wipe?

The wipes recorded for Local Test Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 10 days 20 hours ago.

Map and rules

What settings are in place on Local Test Server?

The name of Local Test Server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is disabled.

What's the map on Local Test Server?

A procedural map, generated by the game, is in play on Local Test Server.

Population

What's the population like on Local Test Server?

Local Test Server was last seen 10 days 20 hours ago and is offline as you read this.

What's Local Test Server's rank among Rust servers?

Over the last seven days, Local Test Server is #14,923 by player hours, among the top 67% of all ranked servers.

Getting in

What's the process to join Local Test Server?

Open Rust and press F1, then type client.connect 68.108.83.102:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build It's on build 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.