Cr4SH
Offline 68.33.204.127:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 295/ 400
- 175/ 225
- 120/ 100
- 363/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does Cr4SH appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Cr4SH: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Cr4SH?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Cr4SH puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find Cr4SH?
No region comes from Cr4SH. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 68.33.204.127:28015.
How reliable is Cr4SH?
Cr4SH is down at the moment; it was last up 31 days ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 17 September 2026 is when Rust Going Deep first saw it.
What Rust version is Cr4SH on?
On Windows, Cr4SH runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe schedule
When does Cr4SH wipe?
Too few wipes are on record for Cr4SH to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 31 days 12 hours ago.
Map and rules
What settings are in place on Cr4SH?
The name of Cr4SH contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on Cr4SH?
A procedural map, generated by the game, is in play on Cr4SH.
Player count
How many players are on Cr4SH?
Right now Cr4SH is offline, with its last appearance 31 days ago.
Where does Cr4SH sit in the rankings?
For player hours in the last seven days, Cr4SH ranks #13,304, within the top – of ranked servers.
How to join
How do you get into Cr4SH?
Open Rust and press F1, then type client.connect 68.33.204.127:28015. Alternatively, click Launch Rust on this page to join via Steam.