Cr4SH
Offline 68.33.204.20:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 186/ 225
- 127/ 100
- 325/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does Cr4SH appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Cr4SH: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Cr4SH?
The server browser shows these tags for Cr4SH: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): It's on build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Cr4SH in?
Cr4SH does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 68.33.204.20:28015.
Is Cr4SH up, and how often does it stay online?
Right now Cr4SH is offline, having last been seen 29 days 16 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 18 September 2026.
What Rust version is Cr4SH on?
On Windows, Cr4SH runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Cr4SH follow for wipes?
Cr4SH's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 29 days 21 hours ago.
Settings and map
What settings and rules have been applied to Cr4SH?
The name of Cr4SH contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on Cr4SH?
Cr4SH uses a game-generated procedural map.
Player stats
Is Cr4SH busy?
The last sighting of Cr4SH was 29 days 16 hours ago; it is offline right now.
What position does Cr4SH hold in the server rankings?
For player hours in the last seven days, Cr4SH ranks #15,406, within the top – of ranked servers.
Getting in
What's the process to join Cr4SH?
Open Rust and press F1, then type client.connect 68.33.204.20:28015. Alternatively, click Launch Rust on this page to join via Steam.