Cr4SH
Offline 68.33.204.233:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 234/ 400
- 178/ 225
- 134/ 100
- 278/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does Cr4SH appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Cr4SH: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Cr4SH?
The server browser shows these tags for Cr4SH: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find Cr4SH?
Cr4SH does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 68.33.204.233:28015.
What's the uptime like for Cr4SH?
Cr4SH is down at the moment; it was last up 25 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 22 September 2026.
What Rust version is Cr4SH on?
Rust network protocol 2633 and build 165217 is what Cr4SH runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Cr4SH follow for wipes?
Too few wipes are on record for Cr4SH to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 27 days 18 hours ago.
Rules and settings
What settings and rules have been applied to Cr4SH?
The name of Cr4SH contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on Cr4SH?
Cr4SH uses a game-generated procedural map.
Population
What's the population like on Cr4SH?
Right now Cr4SH is offline, with its last appearance 25 days 17 hours ago.
What position does Cr4SH hold in the server rankings?
Over the last seven days, Cr4SH is #15,467 by player hours, among the top 67% of all ranked servers.
How to join
What's the way to join Cr4SH?
To join, open Rust, hit F1, and enter client.connect 68.33.204.233:28015. Or click Launch Rust on this page to open the game through Steam and connect.