Cr4SH
Offline 68.33.204.246:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and search
Where does Cr4SH appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Cr4SH are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Cr4SH?
The server browser shows these tags for Cr4SH: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Cr4SH?
No region comes from Cr4SH. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 68.33.204.246:28015.
How reliable is Cr4SH?
Cr4SH is down at the moment; it was last up 31 days 22 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 16 September 2026 is when Rust Going Deep first saw it.
What Rust version is Cr4SH on?
Rust network protocol 2633 and build 163794 is what Cr4SH runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Cr4SH follow for wipes?
Too few wipes are on record for Cr4SH to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 32 days is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to Cr4SH?
No gather rate appears in the name of Cr4SH. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on Cr4SH?
The map on Cr4SH is procedural, made by the game.
Player count
What's the population like on Cr4SH?
The last sighting of Cr4SH was 31 days 22 hours ago; it is offline right now.
What position does Cr4SH hold in the server rankings?
Over the last seven days, Cr4SH is #13,349 by player hours, among the top – of all ranked servers.
Join info
What's the way to join Cr4SH?
Open Rust and press F1, then type client.connect 68.33.204.246:28015. Alternatively, click Launch Rust on this page to join via Steam.