SavageSMP
Offline 68.49.47.44:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 231/ 400
- 207/ 245
- 131/ 100
- 466/ 1000
- 42/ 700
Quick answers
Tags and listings
Where does SavageSMP appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry SavageSMP are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on SavageSMP?
SavageSMP's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163493 (Build): The build number is 163493; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is SavageSMP in?
SavageSMP does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 68.49.47.44:28015.
How reliable is SavageSMP?
The server SavageSMP is not reachable at the moment; the last sighting was 15 days 22 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for SavageSMP?
On Windows, SavageSMP runs Rust network protocol 2633 and build 163493. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does SavageSMP wipe?
SavageSMP's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 38 days 19 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is SavageSMP running?
Its name does not state a gather rate for SavageSMP. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on SavageSMP?
The map on SavageSMP is procedural, made by the game.
Player count
How many players are on SavageSMP?
SavageSMP was last seen 15 days 22 hours ago and is offline as you read this.
Where does SavageSMP sit in the rankings?
For player hours in the last seven days, SavageSMP ranks #16,013, within the top 69% of ranked servers.
How to join
What's the process to join SavageSMP?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 68.49.47.44:28015.