Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does Rusted Zombies | Local Development appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rusted Zombies | Local Development are: Modded Rust servers and Best Rust zombie servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Rusted Zombies | Local Development?
Rusted Zombies | Local Development's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Rusted Zombies | Local Development?
Rusted Zombies | Local Development does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 69.131.3.17:28015.
How reliable is Rusted Zombies | Local Development?
Rusted Zombies | Local Development is up and reachable at the moment. The first sighting by Rust Going Deep was on 20 October 2026.
What Rust version is Rusted Zombies | Local Development on?
Rust network protocol 2634 and build 167781 is what Rusted Zombies | Local Development runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
When does Rusted Zombies | Local Development wipe?
Too few wipes are on record for Rusted Zombies | Local Development to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 3 hours.
Map and rules
What settings are in place on Rusted Zombies | Local Development?
Its name does not state a gather rate for Rusted Zombies | Local Development. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on Rusted Zombies | Local Development?
The map on Rusted Zombies | Local Development is procedural, made by the game.
Player stats
How many players are on Rusted Zombies | Local Development?
Rusted Zombies | Local Development is holding 0 players on its 10 slots at the moment. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 20:00 UTC, averaging 0 players.
What position does Rusted Zombies | Local Development hold in the server rankings?
For player hours in the last seven days, Rusted Zombies | Local Development ranks #13,653, within the top 63% of ranked servers.
How to join
How do you get into Rusted Zombies | Local Development?
Open Rust and press F1, then type client.connect 69.131.3.17:28015. Alternatively, click Launch Rust on this page to join via Steam.