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Dive report

Rusted Zombies | Local Development

Online 69.131.3.17:28015 checked 12m ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#13,653ranktop 63%
3h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
00.250.50.75119:0020:00Wiped Tue 20 Oct, 19:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rusted Zombies | Local Development appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rusted Zombies | Local Development are: Modded Rust servers and Best Rust zombie servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Rusted Zombies | Local Development?

Rusted Zombies | Local Development's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of Rusted Zombies | Local Development?

Rusted Zombies | Local Development does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 69.131.3.17:28015.

How reliable is Rusted Zombies | Local Development?

Rusted Zombies | Local Development is up and reachable at the moment. The first sighting by Rust Going Deep was on 20 October 2026.

What Rust version is Rusted Zombies | Local Development on?

Rust network protocol 2634 and build 167781 is what Rusted Zombies | Local Development runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

When does Rusted Zombies | Local Development wipe?

Too few wipes are on record for Rusted Zombies | Local Development to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 3 hours.

Map and rules

What settings are in place on Rusted Zombies | Local Development?

Its name does not state a gather rate for Rusted Zombies | Local Development. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on Rusted Zombies | Local Development?

The map on Rusted Zombies | Local Development is procedural, made by the game.

Player stats

How many players are on Rusted Zombies | Local Development?

Rusted Zombies | Local Development is holding 0 players on its 10 slots at the moment. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 20:00 UTC, averaging 0 players.

What position does Rusted Zombies | Local Development hold in the server rankings?

For player hours in the last seven days, Rusted Zombies | Local Development ranks #13,653, within the top 63% of ranked servers.

How to join

How do you get into Rusted Zombies | Local Development?

Open Rust and press F1, then type client.connect 69.131.3.17:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp10
Max players It holds 10 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.