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Dive report

MICRO_SKIN_PREVIEW

Online 69.142.98.34:28215 checked 9m ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak 2
#7,463ranktop 34%
16d agolast wipeno schedule published
18d 10hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75109:0003:0010:0017:0000:0007:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  • 18d 10h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW16d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does MICRO_SKIN_PREVIEW appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include MICRO_SKIN_PREVIEW: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on MICRO_SKIN_PREVIEW?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list MICRO_SKIN_PREVIEW puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is MICRO_SKIN_PREVIEW in?

No region comes from MICRO_SKIN_PREVIEW. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 69.142.98.34:28215.

How reliable is MICRO_SKIN_PREVIEW?

Right now MICRO_SKIN_PREVIEW is online. In the last full 7 days, 157 of 168 hours were online, 93% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is MICRO_SKIN_PREVIEW on?

Rust network protocol 2634 and build 167781 is what MICRO_SKIN_PREVIEW runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does MICRO_SKIN_PREVIEW wipe?

MICRO_SKIN_PREVIEW limits itself to a single monthly wipe: the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 16 days 14 hours is how long ago this world came into being.

What can you expect on wipe day at MICRO_SKIN_PREVIEW?

Recent wipes have averaged a busiest crowd of 2 players. On the latest wipe, 2 hours passed before the crowd peaked.

Settings and map

What settings are in place on MICRO_SKIN_PREVIEW?

Its name does not state a gather rate for MICRO_SKIN_PREVIEW. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Which map is active on MICRO_SKIN_PREVIEW?

MICRO_SKIN_PREVIEW uses a game-generated procedural map.

Player count

What's the population like on MICRO_SKIN_PREVIEW?

MICRO_SKIN_PREVIEW is holding 0 players on its 10 slots at the moment. For the past week, players averaged 0 with a high of 2. Over the last 48 hours, 02:00 UTC drew the most players, 1 on average.

What position does MICRO_SKIN_PREVIEW hold in the server rankings?

For player hours in the last seven days, MICRO_SKIN_PREVIEW ranks #7,463, within the top 34% of ranked servers.

Getting in

What's the process to join MICRO_SKIN_PREVIEW?

Open Rust and press F1, then type client.connect 69.142.98.34:28215. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.