pllm-test-0
Offline 69.8.146.145:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 82/ 400
- 92/ 245
- 135/ 100
- 198/ 1000
- 17/ 700
Quick answers
Tags and search
Where does pllm-test-0 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include pllm-test-0: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on pllm-test-0?
gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): It's on build 167584; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list pllm-test-0 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find pllm-test-0?
No region comes from pllm-test-0. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 69.8.146.145:28015.
Is pllm-test-0 up, and how often does it stay online?
The server pllm-test-0 is not reachable at the moment; the last sighting was 5 days ago. It was up 1% of the time over the last full 5 days, 1 of 120 hours. Rust Going Deep has had it on record since 12 October 2026.
What is the Rust version for pllm-test-0?
On Linux, pllm-test-0 runs Rust network protocol 2634 and build 167584. The protocol must match to join; Steam will update your game.
Wipe info
How often does pllm-test-0 wipe?
The wipes recorded for pllm-test-0 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 5 days.
Settings and map
Which rules and settings is pllm-test-0 running?
No gather rate appears in the name of pllm-test-0. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on pllm-test-0?
pllm-test-0 uses a game-generated procedural map.
Player stats
What's the population like on pllm-test-0?
pllm-test-0 was last seen 5 days ago and is offline as you read this. The seven-day average for players here is 0.
Where does pllm-test-0 sit in the rankings?
Over the last seven days, pllm-test-0 is #15,849 by player hours, among the top 72% of all ranked servers.
Getting in
What's the process to join pllm-test-0?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 69.8.146.145:28015.