RustedThrough
Offline 70.109.215.128:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 183/ 225
- 125/ 100
- 337/ 1000
- 24/ 700
Quick answers
Tags and listings
Where does RustedThrough appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RustedThrough are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on RustedThrough?
RustedThrough's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp15 (Max players): The slot count is 15; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find RustedThrough?
No region comes from RustedThrough. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 70.109.215.128:28015.
Is RustedThrough up, and how often does it stay online?
Right now RustedThrough is offline, having last been seen 33 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for RustedThrough?
The version on RustedThrough is Rust network protocol 2633 and build 163794, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does RustedThrough follow for wipes?
Too few wipes are on record for RustedThrough to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 34 days 15 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to RustedThrough?
No gather rate appears in the name of RustedThrough. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on RustedThrough?
RustedThrough uses a game-generated procedural map.
Player count
How many players are on RustedThrough?
RustedThrough was last seen 33 days 16 hours ago and is offline as you read this.
What's RustedThrough's rank among Rust servers?
For player hours in the last seven days, RustedThrough ranks #15,025, within the top – of ranked servers.
How to join
What's the way to join RustedThrough?
To join, open Rust, hit F1, and enter client.connect 70.109.215.128:28015. Or click Launch Rust on this page to open the game through Steam and connect.