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Dive report

prv

Offline 70.177.109.60:28012 checked 13h ago

moddedoxide
Drop in
1/ 2 players now 50% full
17-day averagepeak 1
#9,632ranktop 44%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75118:0019:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 2

The first 48 hours of its last wipes

Sun 4 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 20:27 UTC13d ago 2 – running 0
Thu 1 Oct, 18:10 UTC FW16d ago 2 held half 3.1 days 2
Fri 25 Sep, 13:27 UTC22d ago 2 held half 6.2 days 1
Fri 18 Sep, 20:26 UTC29d ago 2 halved by day 2 6.7 days 1
Thu 17 Sep, 22:07 UTC30d ago 2 – 0.9 days 1
Thu 17 Sep, 14:38 UTC30d ago 2 – 0.3 days 0
Tue 15 Sep, 21:54 UTC32d ago 2 – 1.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does prv appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include prv: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on prv?

gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list prv puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the performance like on prv?

It averaged 238 server fps over the last 48 hours, with a low of 238. At its peak it carried 47,172 entities, including buildings and deployables. Memory use peaked at 1,435 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of prv?

There is no published region for prv. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 70.177.109.60:28012.

How reliable is prv?

The server prv is not reachable at the moment; the last sighting was 13 hours ago. Its reported uptime shows a restart about 57 minutes ago. It was up 4% of the time over the last full 7 days, 6 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for prv?

Rust network protocol 2634 and build 167781 is what prv runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does prv follow for wipes?

There is no next wipe to predict because prv wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 13 days 12 hours ago.

What can you expect on wipe day at prv?

Recent wipes have averaged a busiest crowd of 2 players. On the latest wipe, 1 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 67% of the time. It held on until day 2, then dipped below half.

Map and rules

What settings are in place on prv?

No gather rate appears in the name of prv. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on prv?

prv uses a procedural map of size 3,000 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Player stats

What's the population like on prv?

prv was last seen 13 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, 18:00 UTC drew the most players, 1 on average.

What's prv's rank among Rust servers?

Over the last seven days, prv is #9,632 by player hours, among the top 44% of all ranked servers.

Join info

How do you get into prv?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 70.177.109.60:28012.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players The slot count is 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.