Electrical Test Site 67
Offline 71.171.125.142:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:06 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does Electrical Test Site 67 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Electrical Test Site 67: Modded Rust servers. You can find it on the server list by these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Electrical Test Site 67?
Electrical Test Site 67's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp0 (Max players): There are 0 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Electrical Test Site 67?
Electrical Test Site 67 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 71.171.125.142:28015.
What's the uptime like for Electrical Test Site 67?
The server Electrical Test Site 67 is not reachable at the moment; the last sighting was 13 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Electrical Test Site 67?
On Linux, Electrical Test Site 67 runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Electrical Test Site 67 wipe?
The wipes recorded for Electrical Test Site 67 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 13 days 15 hours ago.
What happens on wipe day at Electrical Test Site 67?
Across its recent wipes, the average busiest point drew 0 players. 0 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings are in place on Electrical Test Site 67?
The name of Electrical Test Site 67 contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. Vanilla is its own description: it's the vanilla game: rates, kits and rules are all standard. VAC is on: Valve's anti-cheat is active.
What's the map on Electrical Test Site 67?
The map on Electrical Test Site 67 is procedural, made by the game.
Player stats
Is Electrical Test Site 67 busy?
The last sighting of Electrical Test Site 67 was 13 days 14 hours ago; it is offline right now.
Where does Electrical Test Site 67 sit in the rankings?
Over the last seven days, Electrical Test Site 67 is #15,940 by player hours, among the top 71% of all ranked servers.
Getting in
How do you get into Electrical Test Site 67?
To join, open Rust, hit F1, and enter client.connect 71.171.125.142:28015. Or click Launch Rust on this page to open the game through Steam and connect.