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Dive report

Electrical Test Site 67

Offline 71.171.125.142:28015 checked 13d ago

vanillamoddedcarbon
Drop in
0/ ? players now
07-day averagepeak –
#15,940ranktop 71%
13d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Electrical Test Site 67 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Electrical Test Site 67 are: Modded Rust servers. The server list shows it under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Electrical Test Site 67?

The server browser shows these tags for Electrical Test Site 67: gmvanilla (Game mode): It's vanilla survival; mp0 (Max players): There are 0 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find Electrical Test Site 67?

No region comes from Electrical Test Site 67. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 71.171.125.142:28015.

What's the uptime like for Electrical Test Site 67?

Right now Electrical Test Site 67 is offline, having last been seen 13 days 13 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 4 October 2026 is when Rust Going Deep first saw it.

What Rust version is Electrical Test Site 67 on?

On Linux, Electrical Test Site 67 runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does Electrical Test Site 67 wipe?

Too few wipes are on record for Electrical Test Site 67 to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 13 days 13 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to Electrical Test Site 67?

No gather rate appears in the name of Electrical Test Site 67. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.

Which map is active on Electrical Test Site 67?

The map on Electrical Test Site 67 is procedural, made by the game.

Player stats

What's the population like on Electrical Test Site 67?

Right now Electrical Test Site 67 is offline, with its last appearance 13 days 13 hours ago.

What position does Electrical Test Site 67 hold in the server rankings?

Over the last seven days, Electrical Test Site 67 is #15,940 by player hours, among the top 71% of all ranked servers.

Getting in

How do you get into Electrical Test Site 67?

To join, open Rust, hit F1, and enter client.connect 71.171.125.142:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode It's vanilla survival.
mp0
Max players There are 0 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.