Exoscape Local Dev
Offline 71.58.121.157:28016 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:50 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 836/ 100
- 110/ 400
- 105/ 245
- 123/ 100
- 263/ 1000
- 18/ 700
Quick answers
Tags and search
Where does Exoscape Local Dev appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Exoscape Local Dev: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Exoscape Local Dev?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): The build number is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list Exoscape Local Dev puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Exoscape Local Dev in?
No region comes from Exoscape Local Dev. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 71.58.121.157:28016.
Is Exoscape Local Dev up, and how often does it stay online?
Right now Exoscape Local Dev is offline, having last been seen 6 days 4 hours ago. Over the past full 6 days it stayed up for 20 of 144 hours, or 14%. Rust Going Deep has had it on record since 10 October 2026.
What Rust version is Exoscape Local Dev on?
The version on Exoscape Local Dev is Rust network protocol 2634 and build 167398, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Exoscape Local Dev follow for wipes?
Too few wipes are on record for Exoscape Local Dev to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 7 days 2 hours ago.
What can you expect on wipe day at Exoscape Local Dev?
The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 3 hours in.
Map and rules
Which rules and settings is Exoscape Local Dev running?
Its name does not state a gather rate for Exoscape Local Dev. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Exoscape Local Dev?
The map on Exoscape Local Dev is procedural, made by the game.
Player count
What's the population like on Exoscape Local Dev?
The last sighting of Exoscape Local Dev was 6 days 4 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1.
Where does Exoscape Local Dev sit in the rankings?
Over the last seven days, Exoscape Local Dev is #13,000 by player hours, among the top 59% of all ranked servers.
Getting in
How do you get into Exoscape Local Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 71.58.121.157:28016.