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Dive report

Exoscape Local Dev

Offline 71.58.121.157:28016 checked 6d ago

moddedcarbon
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#13,000ranktop 59%
7d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 20:50 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Exoscape Local Dev appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Exoscape Local Dev: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Exoscape Local Dev?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): The build number is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list Exoscape Local Dev puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What location is Exoscape Local Dev in?

No region comes from Exoscape Local Dev. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 71.58.121.157:28016.

Is Exoscape Local Dev up, and how often does it stay online?

Right now Exoscape Local Dev is offline, having last been seen 6 days 4 hours ago. Over the past full 6 days it stayed up for 20 of 144 hours, or 14%. Rust Going Deep has had it on record since 10 October 2026.

What Rust version is Exoscape Local Dev on?

The version on Exoscape Local Dev is Rust network protocol 2634 and build 167398, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Exoscape Local Dev follow for wipes?

Too few wipes are on record for Exoscape Local Dev to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 7 days 2 hours ago.

What can you expect on wipe day at Exoscape Local Dev?

The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 3 hours in.

Map and rules

Which rules and settings is Exoscape Local Dev running?

Its name does not state a gather rate for Exoscape Local Dev. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Exoscape Local Dev?

The map on Exoscape Local Dev is procedural, made by the game.

Player count

What's the population like on Exoscape Local Dev?

The last sighting of Exoscape Local Dev was 6 days 4 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1.

Where does Exoscape Local Dev sit in the rankings?

Over the last seven days, Exoscape Local Dev is #13,000 by player hours, among the top 59% of all ranked servers.

Getting in

How do you get into Exoscape Local Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 71.58.121.157:28016.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167398
Build The build number is 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.