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Dive report

LOCAL SERVERREWARDS TEST

Offline 72.178.40.244:29115 checked 20d ago

moddedcarbon
Drop in
0/ 1 players now 0% full
07-day averagepeak –
#16,953ranktop 71%
20d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep30 Sep2 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does LOCAL SERVERREWARDS TEST appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry LOCAL SERVERREWARDS TEST are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on LOCAL SERVERREWARDS TEST?

The server browser shows these tags for LOCAL SERVERREWARDS TEST: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Where can you find LOCAL SERVERREWARDS TEST?

LOCAL SERVERREWARDS TEST does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 72.178.40.244:29115.

What's the uptime like for LOCAL SERVERREWARDS TEST?

The server LOCAL SERVERREWARDS TEST is not reachable at the moment; the last sighting was 20 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 28 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for LOCAL SERVERREWARDS TEST?

On Linux, LOCAL SERVERREWARDS TEST runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does LOCAL SERVERREWARDS TEST wipe?

LOCAL SERVERREWARDS TEST's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 20 days 7 hours.

Rules and settings

What settings are in place on LOCAL SERVERREWARDS TEST?

The name of LOCAL SERVERREWARDS TEST contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on LOCAL SERVERREWARDS TEST?

LOCAL SERVERREWARDS TEST uses a game-generated procedural map.

Player count

What's the population like on LOCAL SERVERREWARDS TEST?

The last sighting of LOCAL SERVERREWARDS TEST was 20 days 7 hours ago; it is offline right now.

Where does LOCAL SERVERREWARDS TEST sit in the rankings?

Over the last seven days, LOCAL SERVERREWARDS TEST is #16,953 by player hours, among the top 71% of all ranked servers.

Getting in

What's the way to join LOCAL SERVERREWARDS TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.178.40.244:29115.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players There are 1 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build The build number is 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.