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Dive report

Codezalot Rust

Online 72.218.192.227:28015 checked 6m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,790ranktop 71%
9h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
0123403:0005:0006:0008:0009:0011:00Wiped Sun 18 Oct, 03:21 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020003:0005:0006:0008:0009:0011:00Wiped Sun 18 Oct, 03:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Codezalot Rust appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Codezalot Rust: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What's the meaning of the tags on Codezalot Rust?

The server browser shows these tags for Codezalot Rust: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Is Codezalot Rust lag-free?

Average server fps for the last 48 hours was 163, and the lowest was 132. Buildings, deployables and all other world objects added up to as many as 68,921 entities. Memory use peaked at 1,795 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Codezalot Rust?

Codezalot Rust does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 72.218.192.227:28015.

What's the uptime like for Codezalot Rust?

Codezalot Rust is up and reachable at the moment. Its reported uptime shows a restart about 7 hours ago. 18 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Codezalot Rust?

Rust network protocol 2634 and build 167781 is what Codezalot Rust runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does Codezalot Rust follow for wipes?

Codezalot Rust's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 9 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to Codezalot Rust?

No gather rate appears in the name of Codezalot Rust. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on Codezalot Rust?

Codezalot Rust uses a procedural map of size 3,500 with seed 1887230747, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

Is Codezalot Rust busy?

Out of 50 slots, 0 are filled on Codezalot Rust right now. Across the last seven days, the typical count has been 0 players.

What position does Codezalot Rust hold in the server rankings?

Over the last seven days, Codezalot Rust is #15,790 by player hours, among the top 71% of all ranked servers.

Join info

What's the way to join Codezalot Rust?

To join, open Rust, hit F1, and enter client.connect 72.218.192.227:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.