FunPvE Test
Offline 72.231.198.107:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:04 UTC14d ago | 1 | – | running | 0 |
| Sat 3 Oct, 04:20 UTC15d ago | 1 | – | 1.1 days | 1 |
| Fri 2 Oct, 17:48 UTC15d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC17d ago | 1 | – | 1.9 days | 1 |
| Tue 29 Sep, 06:14 UTC19d ago | 1 | – | 1.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 258/ 400
- 187/ 225
- 123/ 100
- 330/ 1000
- 22/ 700
Quick answers
Tags and search
Where does FunPvE Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry FunPvE Test are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on FunPvE Test?
The server browser shows these tags for FunPvE Test: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of FunPvE Test?
No region comes from FunPvE Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 72.231.198.107:28015.
What's the uptime like for FunPvE Test?
The server FunPvE Test is not reachable at the moment; the last sighting was 11 days 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 24 September 2026.
What is the Rust version for FunPvE Test?
The version on FunPvE Test is Rust network protocol 2634 and build 166652, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does FunPvE Test wipe?
There is no next wipe to predict because FunPvE Test wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 14 days 2 hours.
What can you expect on wipe day at FunPvE Test?
The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Map and rules
What settings and rules have been applied to FunPvE Test?
Its name does not state a gather rate for FunPvE Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on FunPvE Test?
The map on FunPvE Test is procedural and size 4,500, generated by the game with seed 1586544950. RustMaps can display it from this page because the same size and seed yield the same map.
Population
How many players are on FunPvE Test?
The last sighting of FunPvE Test was 11 days 1 hours ago; it is offline right now.
What position does FunPvE Test hold in the server rankings?
Over the last seven days, FunPvE Test is #15,960 by player hours, among the top 71% of all ranked servers.
How to join
What's the way to join FunPvE Test?
To join, open Rust, hit F1, and enter client.connect 72.231.198.107:28015. Or click Launch Rust on this page to open the game through Steam and connect.