Skip to the content
Dive report

FunPvE Test

Offline 72.231.198.107:28015 checked 11d ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,960ranktop 71%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:04 UTC14d ago 1 – running 0
Sat 3 Oct, 04:20 UTC15d ago 1 – 1.1 days 1
Fri 2 Oct, 17:48 UTC15d ago 1 – 0.4 days 1
Wed 30 Sep, 19:08 UTC17d ago 1 – 1.9 days 1
Tue 29 Sep, 06:14 UTC19d ago 1 – 1.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does FunPvE Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry FunPvE Test are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on FunPvE Test?

The server browser shows these tags for FunPvE Test: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the location of FunPvE Test?

No region comes from FunPvE Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 72.231.198.107:28015.

What's the uptime like for FunPvE Test?

The server FunPvE Test is not reachable at the moment; the last sighting was 11 days 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 24 September 2026.

What is the Rust version for FunPvE Test?

The version on FunPvE Test is Rust network protocol 2634 and build 166652, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

How often does FunPvE Test wipe?

There is no next wipe to predict because FunPvE Test wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 14 days 2 hours.

What can you expect on wipe day at FunPvE Test?

The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Map and rules

What settings and rules have been applied to FunPvE Test?

Its name does not state a gather rate for FunPvE Test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on FunPvE Test?

The map on FunPvE Test is procedural and size 4,500, generated by the game with seed 1586544950. RustMaps can display it from this page because the same size and seed yield the same map.

Population

How many players are on FunPvE Test?

The last sighting of FunPvE Test was 11 days 1 hours ago; it is offline right now.

What position does FunPvE Test hold in the server rankings?

Over the last seven days, FunPvE Test is #15,960 by player hours, among the top 71% of all ranked servers.

How to join

What's the way to join FunPvE Test?

To join, open Rust, hit F1, and enter client.connect 72.231.198.107:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build This server runs build 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.