Pacific Drive Integration - Local Test
Offline 72.251.219.88:28115 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 172/ 225
- 132/ 100
- 354/ 1000
- 27/ 700
Quick answers
Tags and filters
Where does Pacific Drive Integration - Local Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Pacific Drive Integration - Local Test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Pacific Drive Integration - Local Test?
The server browser shows these tags for Pacific Drive Integration - Local Test: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): It's on build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is Pacific Drive Integration - Local Test in?
No region comes from Pacific Drive Integration - Local Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 72.251.219.88:28115.
What's the uptime like for Pacific Drive Integration - Local Test?
Right now Pacific Drive Integration - Local Test is offline, having last been seen 3 days 22 hours ago. In the last full 5 days, 36 of 120 hours were online, 30% uptime. 12 October 2026 is when Rust Going Deep first saw it.
What Rust version is Pacific Drive Integration - Local Test on?
On Windows, Pacific Drive Integration - Local Test runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Pacific Drive Integration - Local Test follow for wipes?
Pacific Drive Integration - Local Test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 5 days 10 hours is how long ago this world came into being.
Map and rules
What settings are in place on Pacific Drive Integration - Local Test?
The name of Pacific Drive Integration - Local Test contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.
Which map is active on Pacific Drive Integration - Local Test?
A procedural map, generated by the game, is in play on Pacific Drive Integration - Local Test.
Player stats
How many players are on Pacific Drive Integration - Local Test?
Pacific Drive Integration - Local Test was last seen 3 days 22 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1.
Where does Pacific Drive Integration - Local Test sit in the rankings?
Over the last seven days, Pacific Drive Integration - Local Test is #6,463 by player hours, among the top 29% of all ranked servers.
Join info
How do you get into Pacific Drive Integration - Local Test?
To join, open Rust, hit F1, and enter client.connect 72.251.219.88:28115. Or click Launch Rust on this page to open the game through Steam and connect.