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Dive report

RustSkinLab Content Studio

Offline 72.251.221.49:28025 checked 13d ago

moddedoxide
Drop in
1/ 2 players now 50% full
07-day averagepeak –
#13,849ranktop 61%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustSkinLab Content Studio appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustSkinLab Content Studio are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on RustSkinLab Content Studio?

gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): The build number is 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list RustSkinLab Content Studio puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Where can you find RustSkinLab Content Studio?

There is no published region for RustSkinLab Content Studio. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 72.251.221.49:28025.

Is RustSkinLab Content Studio up, and how often does it stay online?

The server RustSkinLab Content Studio is not reachable at the moment; the last sighting was 13 days 19 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 4 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for RustSkinLab Content Studio?

Rust network protocol 2634 and build 166494 is what RustSkinLab Content Studio runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does RustSkinLab Content Studio wipe?

Too few wipes are on record for RustSkinLab Content Studio to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 16 days 9 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to RustSkinLab Content Studio?

No gather rate appears in the name of RustSkinLab Content Studio. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on RustSkinLab Content Studio?

The map on RustSkinLab Content Studio is procedural, made by the game.

Player stats

How many players are on RustSkinLab Content Studio?

The last sighting of RustSkinLab Content Studio was 13 days 19 hours ago; it is offline right now.

Where does RustSkinLab Content Studio sit in the rankings?

Over the last seven days, RustSkinLab Content Studio is #13,849 by player hours, among the top 61% of all ranked servers.

How to join

What's the way to join RustSkinLab Content Studio?

To join, open Rust, hit F1, and enter client.connect 72.251.221.49:28025. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players There are 2 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build The build number is 166494.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.