PolarBearFightClub2.0
Online 72.9.145.13:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 833/ 100
- 112/ 400
- 91/ 245
- 128/ 100
- 245/ 1000
- 18/ 700
Quick answers
Tags and filters
Where does PolarBearFightClub2.0 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include PolarBearFightClub2.0: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on PolarBearFightClub2.0?
The server browser shows these tags for PolarBearFightClub2.0: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2631 (Protocol): The protocol is 2631; a different version won't get you in; cs156812 (Build): The build number is 156812; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the performance like on PolarBearFightClub2.0?
Average server fps for the last 48 hours was 122, and the lowest was 38. At its peak it carried 73,293 entities, including buildings and deployables. Memory use peaked at 2,194 MB. Players experience lag when fps drops and entities climb.
Where can you find PolarBearFightClub2.0?
PolarBearFightClub2.0 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 72.9.145.13:28015.
How reliable is PolarBearFightClub2.0?
Right now PolarBearFightClub2.0 is online. Its reported uptime shows a restart about 11 hours ago. Over the past full 7 days it stayed up for 159 of 168 hours, or 95%. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is PolarBearFightClub2.0 on?
On Windows, PolarBearFightClub2.0 runs Rust network protocol 2631 and build 156812. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does PolarBearFightClub2.0 follow for wipes?
The wipes recorded for PolarBearFightClub2.0 are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 105 days 20 hours ago.
Map and rules
What settings are in place on PolarBearFightClub2.0?
No gather rate appears in the name of PolarBearFightClub2.0. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on PolarBearFightClub2.0?
The map on PolarBearFightClub2.0 is procedural and size 3,500, generated by the game with seed 518502043. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
How many players are on PolarBearFightClub2.0?
Right now 0 players are on PolarBearFightClub2.0, which has 50 slots. Over the past week it has drawn 0 players on average.
What's PolarBearFightClub2.0's rank among Rust servers?
Over the last seven days, PolarBearFightClub2.0 is #15,849 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into PolarBearFightClub2.0?
Open Rust and press F1, then type client.connect 72.9.145.13:28015. Alternatively, click Launch Rust on this page to join via Steam.