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Dive report

RFC's Test Server

Offline 73.242.189.222:28015 checked 33d ago

moddedoxide
Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,025rankno region published
44d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RFC's Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RFC's Test Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RFC's Test Server?

gmvanilla (Game mode): Vanilla survival gameplay; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list RFC's Test Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is RFC's Test Server in?

There is no published region for RFC's Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 73.242.189.222:28015.

What's the uptime like for RFC's Test Server?

Right now RFC's Test Server is offline, having last been seen 33 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is RFC's Test Server on?

The version on RFC's Test Server is Rust network protocol 2633 and build 163794, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does RFC's Test Server follow for wipes?

RFC's Test Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 44 days 14 hours ago.

Map and rules

What settings are in place on RFC's Test Server?

No gather rate appears in the name of RFC's Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on RFC's Test Server?

RFC's Test Server uses a game-generated procedural map.

Population

How many players are on RFC's Test Server?

RFC's Test Server was last seen 33 days 17 hours ago and is offline as you read this.

Where does RFC's Test Server sit in the rankings?

For player hours in the last seven days, RFC's Test Server ranks #15,025, within the top – of ranked servers.

How to join

What's the way to join RFC's Test Server?

To join, open Rust, hit F1, and enter client.connect 73.242.189.222:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp2
Max players The slot count is 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build This server runs build 163794.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.