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Dive report

MOD Test Server

Offline 73.46.68.165:28015 checked 4d ago

moddedoxide
Drop in
0/ 200 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
60d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep8 Oct13 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does MOD Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry MOD Test Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on MOD Test Server?

The server browser shows these tags for MOD Test Server: gmrust (Game mode): This is the standard Rust survival experience; mp200 (Max players): It holds 200 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): This server runs game protocol 2632, so your game must match that version to join; cs161125 (Build): It's on build 161125; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is MOD Test Server in?

There is no published region for MOD Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 73.46.68.165:28015.

What's the uptime like for MOD Test Server?

Right now MOD Test Server is offline, having last been seen 4 days 17 hours ago. In the last full 7 days, 64 of 168 hours were online, 38% uptime. Rust Going Deep has had it on record since 20 September 2026.

What is the Rust version for MOD Test Server?

On Windows, MOD Test Server runs Rust network protocol 2632 and build 161125. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does MOD Test Server wipe?

The wipes recorded for MOD Test Server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 60 days 5 hours ago.

Settings and map

What settings are in place on MOD Test Server?

No gather rate appears in the name of MOD Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on MOD Test Server?

The map on MOD Test Server is procedural and size 3,000, generated by the game with seed 12345. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

Is MOD Test Server busy?

MOD Test Server was last seen 4 days 17 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.

What position does MOD Test Server hold in the server rankings?

Over the last seven days, MOD Test Server is #15,843 by player hours, among the top 72% of all ranked servers.

Getting in

What's the way to join MOD Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 73.46.68.165:28015.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp200
Max players It holds 200 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2632
Protocol This server runs game protocol 2632, so your game must match that version to join.
cs161125
Build It's on build 161125.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.