LAN
Offline 73.61.160.126:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 170/ 225
- 124/ 100
- 352/ 1000
- 27/ 700
Quick answers
Tags and filters
Where does LAN appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry LAN are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on LAN?
LAN's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): It holds 500 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is LAN in?
No region comes from LAN. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 73.61.160.126:28015.
What's the uptime like for LAN?
The server LAN is not reachable at the moment; the last sighting was 36 hours ago. It was up 10% of the time over the last full 3 days, 7 of 72 hours. The first sighting by Rust Going Deep was on 14 October 2026.
What is the Rust version for LAN?
The version on LAN is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does LAN follow for wipes?
The wipes recorded for LAN are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 4 days 20 hours.
Settings and map
What settings are in place on LAN?
Its name does not state a gather rate for LAN. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on LAN?
The map on LAN is procedural, made by the game.
Player count
How many players are on LAN?
The last sighting of LAN was 36 hours ago; it is offline right now. For the past week, players averaged 1 with a high of 1. Over the last 48 hours, 22:00 UTC drew the most players, 1 on average.
What's LAN's rank among Rust servers?
For player hours in the last seven days, LAN ranks #7,859, within the top 36% of ranked servers.
Getting in
How do you get into LAN?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 73.61.160.126:28015.