KSK-Labs
Online 74.130.231.139:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 03:46 UTC1d ago | – | – | – | 0 |
| Fri 16 Oct, 03:39 UTC2d ago | – | – | – | 1 |
| Fri 16 Oct, 01:43 UTC2d ago | – | – | – | 0 |
| Thu 15 Oct, 07:27 UTC3d ago | – | – | – | 1 |
| Thu 15 Oct, 04:01 UTC3d ago | – | – | – | 1 |
| Tue 13 Oct, 08:02 UTC5d ago | 1 | – | 1.8 days | 0 |
| Sun 11 Oct, 19:53 UTC6d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 20:25 UTC9d ago | 2 | held half | 3 days | 1 |
| Thu 8 Oct, 02:01 UTC10d ago | 2 | – | 0.8 days | 0 |
| Wed 7 Oct, 01:22 UTC11d ago | 1 | – | 1 days | 0 |
| Tue 6 Oct, 01:59 UTC12d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 03:06 UTC13d ago | 1 | – | 1 days | 1 |
| Sun 4 Oct, 07:33 UTC14d ago | – | – | – | 1 |
| Sun 4 Oct, 06:39 UTC14d ago | 1 | – | 0.9 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 33/ 150
- 49/ 100
- 47/ 3300
- 3/ 500
- 1/ 7
- 2/ 10
Quick answers
Tags and filters
Where does KSK-Labs appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry KSK-Labs are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on KSK-Labs?
gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon — that is the tag list KSK-Labs puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
How well does KSK-Labs perform?
Average server fps for the last 48 hours was 142, and the lowest was 115. At its peak it carried 74,996 entities, including buildings and deployables. Memory use peaked at 3,659 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is KSK-Labs in?
KSK-Labs does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 74.130.231.139:28015.
What's the uptime like for KSK-Labs?
KSK-Labs is live as of this check. The uptime it gives puts the last restart at roughly 7 hours ago. Over the past full 7 days it stayed up for 63 of 168 hours, or 38%. Rust Going Deep has had it on record since 4 October 2026.
What is the Rust version for KSK-Labs?
The version on KSK-Labs is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does KSK-Labs wipe?
Every few hours KSK-Labs starts a new world, so nothing counts as a wipe and no schedule is kept.
Settings and map
Which rules and settings is KSK-Labs running?
The name of KSK-Labs contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on KSK-Labs?
A game-generated procedural map of size 4,500 with seed 4585 is in play on KSK-Labs. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.
Player count
Is KSK-Labs busy?
Out of 100 slots, 0 are filled on KSK-Labs right now. For the past week, players averaged 0 with a high of 1. At 04:00 UTC in the last 48 hours, the average reached its highest: 1 players.
Where does KSK-Labs sit in the rankings?
For player hours in the last seven days, KSK-Labs ranks #7,455, within the top 34% of ranked servers.
How to join
What's the process to join KSK-Labs?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 74.130.231.139:28015.