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Dive report

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 4d ago

moddedcarbon
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#11,028ranktop 50%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct13 Oct14 Oct16 Oct18 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:22 UTC5d ago 1 – running 0
Mon 12 Oct, 01:49 UTC6d ago 1 – 1.3 days 0
Fri 9 Oct, 07:02 UTC9d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does KSK-Labs Testing appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include KSK-Labs Testing: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on KSK-Labs Testing?

The server browser shows these tags for KSK-Labs Testing: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Where can you find KSK-Labs Testing?

No region comes from KSK-Labs Testing. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 74.130.231.139:28025.

What's the uptime like for KSK-Labs Testing?

The server KSK-Labs Testing is not reachable at the moment; the last sighting was 4 days 5 hours ago. It was up 11% of the time over the last full 7 days, 18 of 168 hours. 9 October 2026 is when Rust Going Deep first saw it.

What Rust version is KSK-Labs Testing on?

Rust network protocol 2634 and build 167781 is what KSK-Labs Testing runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does KSK-Labs Testing follow for wipes?

There is no next wipe to predict because KSK-Labs Testing wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 5 days is how long ago this world came into being.

What happens on wipe day at KSK-Labs Testing?

The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 17 hours in.

Settings and map

What settings and rules have been applied to KSK-Labs Testing?

The name of KSK-Labs Testing contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on KSK-Labs Testing?

KSK-Labs Testing uses a procedural map of size 3,500 with seed 3486489, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

Is KSK-Labs Testing busy?

Right now KSK-Labs Testing is offline, with its last appearance 4 days 5 hours ago. The seven-day average is 0 players, with a peak of 1.

What position does KSK-Labs Testing hold in the server rankings?

For player hours in the last seven days, KSK-Labs Testing ranks #11,028, within the top 50% of ranked servers.

How to join

What's the process to join KSK-Labs Testing?

Open Rust and press F1, then type client.connect 74.130.231.139:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players The slot count is 100.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.