SignStudio local test
Offline 74.140.225.2:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 25/ 100
- 92/ 400
- 19/ 225
- 125/ 100
- 86/ 1000
- 3/ 700
Quick answers
Tags and filters
Where does SignStudio local test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include SignStudio local test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on SignStudio local test?
SignStudio local test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is SignStudio local test in?
SignStudio local test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 74.140.225.2:28015.
Is SignStudio local test up, and how often does it stay online?
The server SignStudio local test is not reachable at the moment; the last sighting was 9 days 14 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 3 October 2026.
What is the Rust version for SignStudio local test?
The version on SignStudio local test is Rust network protocol 2634 and build 166652, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does SignStudio local test wipe?
Too few wipes are on record for SignStudio local test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 14 days 6 hours ago.
Rules and settings
Which rules and settings is SignStudio local test running?
The name of SignStudio local test contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on SignStudio local test?
SignStudio local test uses a game-generated procedural map.
Player count
How many players are on SignStudio local test?
The last sighting of SignStudio local test was 9 days 14 hours ago; it is offline right now.
What's SignStudio local test's rank among Rust servers?
Over the last seven days, SignStudio local test is #15,848 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into SignStudio local test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 74.140.225.2:28015.