THOR
Online 74.208.40.207:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 02:37 UTC8h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 105/ 400
- 130/ 100
- 145/ 225
- 18/ 1000
- 34/ 700
- 7/ 1000
Quick answers
Tags and filters
Where does THOR appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry THOR are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on THOR?
gmrust (Game mode): Survival, as standard Rust does it; mp25 (Max players): There are 25 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list THOR puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the performance like on THOR?
The last 48 hours saw an average of 218 server fps, never dropping below 120. At its peak it carried 64,975 entities, including buildings and deployables. 1,792 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What location is THOR in?
No region comes from THOR. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 74.208.40.207:28015.
What's the uptime like for THOR?
THOR is up and reachable at the moment. Its reported uptime shows a restart about 6 hours ago. Over the past full 2 days it stayed up for 48 of 48 hours, or 100%. 19 October 2026 is when Rust Going Deep first saw it.
What Rust version is THOR on?
On Linux, THOR runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does THOR wipe?
Too few wipes are on record for THOR to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 8 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to THOR?
No gather rate appears in the name of THOR. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on THOR?
The map on THOR is procedural and size 3,500, generated by the game with seed 20261019. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
What's the population like on THOR?
Right now 0 players are on THOR, which has 25 slots. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 01:00 UTC drew the most players, 0 on average.
Where does THOR sit in the rankings?
For player hours in the last seven days, THOR ranks #12,299, within the top 57% of ranked servers.
Join info
What's the process to join THOR?
To join, open Rust, hit F1, and enter client.connect 74.208.40.207:28015. Or click Launch Rust on this page to open the game through Steam and connect.