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Dive report

THOR

Online 74.208.40.207:28015 checked 8m ago

moddedoxide
Drop in
0/ 25 players now 0% full
07-day averagepeak 1
#12,299ranktop 57%
8h agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
00.250.50.75111:0020:0005:0015:0000:0009:00Wiped Thu 22 Oct, 02:37 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040011:0020:0005:0015:0000:0009:00Wiped Thu 22 Oct, 02:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct21 Oct22 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 02:37 UTC8h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does THOR appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry THOR are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on THOR?

gmrust (Game mode): Survival, as standard Rust does it; mp25 (Max players): There are 25 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list THOR puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the performance like on THOR?

The last 48 hours saw an average of 218 server fps, never dropping below 120. At its peak it carried 64,975 entities, including buildings and deployables. 1,792 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is THOR in?

No region comes from THOR. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 74.208.40.207:28015.

What's the uptime like for THOR?

THOR is up and reachable at the moment. Its reported uptime shows a restart about 6 hours ago. Over the past full 2 days it stayed up for 48 of 48 hours, or 100%. 19 October 2026 is when Rust Going Deep first saw it.

What Rust version is THOR on?

On Linux, THOR runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does THOR wipe?

Too few wipes are on record for THOR to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 8 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to THOR?

No gather rate appears in the name of THOR. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on THOR?

The map on THOR is procedural and size 3,500, generated by the game with seed 20261019. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

What's the population like on THOR?

Right now 0 players are on THOR, which has 25 slots. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 01:00 UTC drew the most players, 0 on average.

Where does THOR sit in the rankings?

For player hours in the last seven days, THOR ranks #12,299, within the top 57% of ranked servers.

Join info

What's the process to join THOR?

To join, open Rust, hit F1, and enter client.connect 74.208.40.207:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp25,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp25
Max players There are 25 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.