Peace, Then War
Online 74.244.31.245:28025 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW16d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC41d ago | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does Peace, Then War appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Peace, Then War are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on Peace, Then War?
Peace, Then War's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the performance like on Peace, Then War?
The last 48 hours saw an average of 45 server fps, never dropping below 24. The entity count reached a high of 192,062, covering buildings, deployables and everything else. 8,152 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
What location is Peace, Then War in?
There is no published region for Peace, Then War. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 74.244.31.245:28025.
Is Peace, Then War up, and how often does it stay online?
Peace, Then War is live as of this check. The uptime it gives puts the last restart at roughly 21 hours ago. Over the past full 7 days it stayed up for 142 of 168 hours, or 85%. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is Peace, Then War on?
Rust network protocol 2634 and build 166494 is what Peace, Then War runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Peace, Then War wipe?
Too few wipes are on record for Peace, Then War to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 16 days 13 hours is how long ago this world came into being.
What happens on wipe day at Peace, Then War?
The average peak across recent wipes is 4 players. The peak crowd on the latest wipe came 1 hours in. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. It held on until day 8, then dipped below half.
Map and rules
Which rules and settings is Peace, Then War running?
The name of Peace, Then War contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Peace, Then War?
Peace, Then War uses a procedural map of size 4,800 with seed 2056159002, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
How many players are on Peace, Then War?
Peace, Then War is holding 0 players on its 50 slots at the moment. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, 14:00 UTC drew the most players, 1 on average.
What's Peace, Then War's rank among Rust servers?
For player hours in the last seven days, Peace, Then War ranks #5,028, within the top 23% of ranked servers.
Join info
What's the process to join Peace, Then War?
Open Rust and press F1, then type client.connect 74.244.31.245:28025. Alternatively, click Launch Rust on this page to join via Steam.
